World Dynamic Engine – A 3D graphics engine for Pharo
Virtual Reality Live at Thales with Pharo
3D Graphics Card
Woden communicates with the 3D graphics via the abstract-gpu abstraction layer.
Windows and Linux
Woden on Windows requires a modern graphics card with support for at least one of the following two graphics APIs:
- OpenGL 4.5
Woden on OS X requires a Mac with support for the Metal API.
Woden can be loaded in a 64 bits Pharo 7 image by running the following script in a playground:
Metacello new baseline: 'WodenEngine'; repository: 'github://ronsaldo/woden/tonel'; load
For checking the Woden samples, you should check the class side of WDASceneExamples for some examples, or you can just run the following script for blue window:
model := WDAModel new. model openWith: (WDASolidColorViewSample new color: Color blue)
This Demo uses Pharo and its “Woden 3D Engine” developed by R. Salgado.